Showing posts with label quirk. Show all posts
Showing posts with label quirk. Show all posts

Monday, May 17, 2010

The Evolution of the Face Map: Part 1, Overcomplicating Ed Emberley

(I have no excuse anymore! I have way too many discoveries that I've failed to post while my life was a bowl of nasty rotten curry. It sucked for a while, but now I need to get over it.)

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In the beginning, Ed Emberly taught me to draw an Aligator.
In case you're not familiar with Ed and his drawing books Here. I used to draw out of his books all the time as a kid. He's a genius, and he's influenced the way I think about drawing at the most basic level.
You can see that best when I first sketch out a picture.

When I first sat down to try to draw people proper I would set up my reproduction kind of like this:


I'd start with the old divided up ball thing. This is the "easy" way people say to do it. (They're crazy.)
I've found that if I start with a frame that doesn't really look like the person I want, the final is far less likely to work. Or at the very least, it's going to give me shit all through the process. I had hoped never to share the following image.



For the good of the masses, Alfi's terrifying fail demons have been released! Agh.
As you can see. His facial features are floating around unpleasantly through the versions. I know I marked them out, just like people say to. Technically my fault, I know. But still... that can't be the best way for a beginner to mark up the page. It leaves too many variables and relies on visualizing skills that a beginner just doesn't have.



Chopped up circles can be all sorts of shapes. I know, faces do too, whatever. But if you're looking for a certain face, what good is a framework that shifts around so freely?

It's kind of like alligators. They'll bite your face off. No. You can make a variety of different kinds of alligators, just by shifting the sizes of a few of the shapes Emberley gave us.



And the chopped up circle thing isn't even half as specific as an alligator! At least with alligators, we know for sure that the point bits of the tail shape have to connect to the point bits of the rectangle body, right? All we know about that jaw-ish shape is that it ends somewhere.

Ok, there are tricks to make that work right. Tricks that are mostly eyeballing ratios of sizes and angles and other things that I couldn't do two years ago.

I'd then mark out the eye sockets, assuming that they'd be the darkest area. Which isn't always true, because of lighting. More problems. Though it did help me visualize...

After that, I'd start marking out simple geometric shapes in the shadows and highlights.



I used geometric shapes at first so I could see exactly how things lined up. It was useful then, as I didn't have the eyeballing skills to line it up the way I do now.



My poor brain would have imploded trying to see all those weird curvy lines.

I think maybe it's like fractals. Shapes within shapes, you know? I can use curvy lines now because I break them down automatically.



Art is a lot of hand/eye coordination. But I think the eye is the more important half*. Or at least, the more difficult. Everything else is just shipping your brain fruit out to the masses.



Join us next time as Alfi explains exactly what she's doing with all those weird-ass curvy lines nowadays. For reals! And it's not going to take three months either!



Ps, don't go telling me your Brain Fruit is awesome, and your fruit pickers suck. They're squishy, and no amount of preservatives will get squishy fruits from Cuba to Cali.

Sorry, I'm making a lot of assumptions there. Some people actually do have crappy workers. But most likely,: SQUISHY. The end.

(*Politically Correct Police! Blind people still conceptualize space, and Art around like the rest of us.)

Monday, January 18, 2010

Why parts of your face aren't important (The Theory of General Indicators and Face Quirks)

And the day was MONDAY and thus, there was a post. And henceforth was there always a post on MONDAY. Amen.

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I put what makes your face look like your face into two categories:

"General indicators" (Fig. 1 on the left), which includes very little more than head shape, hairline, eye socket shape and maybe nose length but the juries still out on that one

and "Facial quirks" which is all those weird little specifics like bug eyes, snub noses, rabitty mouths and those intense lines that Willem DaFoe gets all across his cheeks. (Fig. 1 on the right. There are some indicators left in the quirks picture, they're hard to draw by themselves, it looks too weird).

Quirks are the parts they use on South Park to make celebrities.

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The less important ones may be little more than an interesting plane or two, or a weird bump, or a freckle.

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General indicators are the parts that they say matter more in art classes. These are the parts that they attempt to describe in every single how-to portrait book ever. Mostly they kind of fail.

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I prefer to make people look absolutely like themselves. So I use just about everything I can find in a face. But this isn't entirely necessary to making some one look like themselves. That's why caricatures work. The trick is figuring out which indicators and quirks are important. I'm coming to realize that this list isn't set in stone though. The mind is a weird thing, it doesn't always weigh the features the same way.

If your friend is standing across a big field and you recognize them, you're using the general indicators, because that's what you can see.

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But supposing you re-meet some one you met very briefly some time ago. If you ever remember looking at them at all, most likely, the part you remember is just going to be some quirk you glommed onto.

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So sometimes when we're drawing, we can just forget about some parts of the face.

Just because a part of the face isn't important, doesn't mean you're allowed to get it wrong. Wrong looking features detract from the familiarity.

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No. Bad. Very bad.

What you need is a completely neutral filler feature.

A good neutral filler is more symbolic than literal. Like South Park. I've been watching too much South Park lately.

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They have a certain kind of eye they use on just about every one, so it become so normal you look at it and say "oh, that's an eye. Um... cool." And then you move on and recognize the character by some other quirk or indicator.

Generalizing is touchy stuff because not every one sees the same way, but this is the general idea of it.

Ps. Happy Martin Luther King Day. Peace and love y'all.

Pps. Skin color is a quirk. That's because lighting changes skin tone as much as genetics. The shading just ends up a little different with dark skin. We're all built more or less the same.

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